Adobe AIR native extension

Push Notifications Adobe AIR Native Extension

The extension is available here: com.distriqt.PushNotifications


2018.03.15 [v7.4.219]

Latest SDK updates and fixes:

Firebase Cloud Messaging:


2018.02.14 [v7.3.193]

Android 8.0 support - Added channels

2017.12.18 [v7.2.187]

Updated notification icon documentation Updated badge number documentation (resolves #249) Android: Added better handling of FCM display messages (resolves #257)

2017.11.27 [v7.1.178]

Better Emoji integration Additional context checks

2017.10.31 [v7.0.176]

Updated documentation

2017.10.31 [v7.0.176]

OneSignal Integration (resolves #159)

2017.10.03 [v6.8.091]

Corrected background image implementation for GCM (#239)

2017.09.29 [v6.8.090]

Removed Android 8 support while Adobe fix AIR SDK issue

2017.09.19 [v6.8.083]

Updated documentation for background image

2017.09.19 [v6.8.082]

Android 8.0: Notification Channels + Badges Android: Added background image (resolves #239)

2017.09.01 [v6.7.074]

Updated documentation

2017.09.01 [v6.7.074]

Microsoft Azure Notification Hub implementation (resolves #227) Separated variants into directories Android: Implemented badge count from notification data (resolves #221)

2017.08.04 [v6.6.031]

Updated FCM SDK (Android v11.0.4, iOS v4.0.4)

2017.07.10 [v6.5.028]

Updated Android file paths

2017.07.10 [v6.5.027]

Updated FCM SDK (Android v11.0.2, iOS v4.0.3) FCM ability to subscribe to a topic (resolves #111) Android: Added setBadgeNumber for supported Android devices (resolves #141) iOS: Better handling of registration events (#213, #188)

iOS 10: Centralisation of new notifications delegate (resolves #177, resolves #201, resolves #219)

2017.06.16 [v6.4.006]

Updated FCM iOS v4.0.2

2017.06.10 [v6.4.005]

Updated FCM to Android v11.0.0, iOS v4.0.1

2017.06.10 [v6.4.005]

Updated FCM to Android v11.0.0, iOS v4.0.1

2017.05.31 [v6.3.047]

Update to Firebase (FCM) SDK (Android v10.2.6, iOS v4.0.0)

2017.05.02 [v6.2.044]

Corrected accidental inclusion of debug config files (#208)

2017.04.13 [v6.2.043]

Correction for should cancel on action (resolves #203)

2017.04.12 [v6.2.038]

Android: Small fix for startup notifications

2017.04.11 [v6.2.036]

Corrected priority with GCM (#196)

2017.04.06 [v6.2.033]

Updated documentation

2017.04.06 [v6.2.033]

Android: Added ability to set the number of notifications in groupSummary (resolves #197) Android: Added ability to set priority for headsup notifications (resolves #196) Android: Corrected sound access permissions

2017.03.23 [v6.2.028]

iOS: Corrected inclusion of frameworks that would break app store submission

2017.03.15 [v6.1.024]

Android: Corrected FCM registration process (resolves #184) iOS: Added additional checks on authorisation status (resolves #185)

2017.03.01 [v6.1.019]

Android Update for Google Play Services v10.2.0

2017.02.23 [v6.1.018]

Updated Firebase iOS SDK to v3.13 (resolves #180)

2017.02.08 [v6.1.014]

Corrected issue displaying notifications from particular data (resolves #176) Android: Update to Google Play Services v10.0.1

2017.01.30 [v6.1.012]

Updated to Google Play Services v10.0.1

2017.01.18 [v6.1.004]

Updated documentation

2017.01.18 [v6.1.004]

Updated documentation

2017.01.12 [v6.1.004]

Updated documentation image links

2017.01.12 [v6.1.004]

Updated documentation to include service setup tutorials

2016.12.30 [v6.1.004]

New documentation

2016.12.30 [v6.1.004]

New documentation

2016.11.25 [v6.1.004]

Added topic subscriptions Android: Updated to Play Services v9.8.0

2016.11.23 [v6.0.034]

iOS: Fixed issue with startup auth status being denied on iOS 10

2016.10.28 [v6.0.031]

iOS 10 update (resolves #145, resolves #142) Firebase Cloud Messaging (#130, resolves #70)

2016.09.01 [v5.3.005]

Added ability to open the application device settings (resolves #138)


Updated far latest Google Play Services libraries


iOS: Fixed issue with hideAneLibSymbols (resolves #133)


Updated to be compatible with latest support ANEs (#123)


Android: Corrected double notification issue on startup when register before activation Android: Added ‘willLaunchApplication’ option to actions to allow app to start


iOS: Resolved conflicts with GameServices (resolves #104)


iOS: Corrected authorisation status value


iOS: Corrected authorisation status value


Updated readme


Complete refactor of the API to allow for future development Update registration method (resolves #69) Implemented Actions Implemented Expanded notifications Implemented Group notifications Custom icons (resolves #10, resolves #88) Background/silent notifications (resolves #76)


Fix for error when no notification specified and application not running (resolves #67)


iOS 9 updates (#57)


Android: Added custom large notification icons (resolves #5) Android: Added custom notification sound (#5) Android: Added lights setting Android: Added a cancelAll function to remove notifications (resolves #40) Android: Added customisation of variable names to help integration with other platforms (eg OneSignal)


Android: Windows: Fix for bug in AIR packager resulting in missing resources


Removed debug code from AS lib iOS: Updated to latest common lib Android: Windows: Fix for bug in AIR packager resulting in missing resources Android: x86 Support


Android: Fix for incorrectly detecting manifest reciever (#28)


Android: Corrected issue when no id supplied in payload


Updated documentation


Android: Corrected issue with wrong notification data being passed when multiple notifications have been displayed (resolves #24)


Separated common app delegates into Core ANE to resolve conflicting ANEs issues


Images for second tutorial


Images for first tutorial


Fixed issue with classes not importing correctly in FlashBuilder 4.6 (resolves #16) iOS: Permissions implementation to allow developer to display permission dialog at appropriate time (resolves #12)


Added check for .debug suffix in application id


iOS: Included arm64 support (resolves #3) Android: Corrected application id check when doesn’t contain air prefix


Added SELECTED notification event dispatched when the user selects a notification Android: Corrected application id check when doesn’t contain air prefix


Corrected missing EventDispatcher functions from base class iOS: Implemented autoreleasepools for all C function calls


New application based key check, removing server checks


Added header image


Android: Addition to correctly handle an invalid id value